World maps
Co-op dungeons
Local areas
Raid arenas
Syleus's Abyss
Crimson Mansion
Temple of Truth
Bercant Estate
Halls of Tragedy
Shadowed Crypt
Black Anvil
Sanctum of Desire
Temple of Sylaveth
Fire Cave
Purelight Tower
Locations155
Travel60
Events8
Collectibles1,508
Services86
Characters589
Bosses119
Creatures10,443
Enemies8,927
Guild Warfare45
Quests138
Resources634
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Throne and Liberty Interactive Map
Explore Solisium, dungeon floors, interiors and raid arenas on one Throne and Liberty map. Use Browse areas to move between sections without leaving the map.
22,712 locations
Explore Throne and Liberty in one map
Start in Solisium, then use Browse areas to zoom to dungeon floors, interiors and raid arenas. The artwork is stitched into one image. All sections share the same category filters, location search and progress tracking.
What this map covers
The map brings together 61 source areas and 22,712 locations. Artwork is available for 60 areas. Eighteen of those areas currently show the layout without location markers. Halls of Tragedy Underground Prison is listed as artwork pending.
Moving between areas
Open Browse areas in the left panel and choose an area name. Dungeon floors and separate instances appear as labelled insets on the same canvas. Their placement does not represent connections or travel distances in the game.
Finding locations
Search for a location name, select its category, or browse an area. Select a marker to read its details and mark it found. Some locations share a title; the area name in search results helps distinguish them.
Categories on this map
Locations
Travel
Events
Collectibles
Services
Characters
Bosses
Creatures
Enemies
Guild Warfare
Quests
Resources
World map: frequently asked questions
How do I switch areas?
Open Browse areas and select an area name. The map pans and zooms there without loading another page.
Are all areas covered?
The atlas lists 61 source areas. Sixty have artwork, including 18 that currently have no markers. Halls of Tragedy Underground Prison is awaiting usable artwork.
Are the dungeon sections connected geographically?
No. Separate dungeon floors and instances are arranged as labelled insets for browsing. Their positions do not represent in-game travel distances.
Will new areas move my saved locations?
New areas use reserved space in the atlas. Existing marker IDs and coordinates stay in place.
